Outpost Zero
You're soldier sent by your corporate overlords to investigate a secret moon research base that has gone dark.. all the scientists are dead when you arrive, and there’s a mysterious blue substance everywhere. Run, jump, and blast your way across the moon to the abandoned base, discover what happened and gather evidence for your employer, find an exit, and attempt to reach your ship and escape!
Controls:
Run Left & Right: [A] & [D]
Jump: [Space] (double jump by jumping whilst airborne)
Roll/Dash: Double-Tap [A] or [D ]
Aim: Mouse movement 🖱️
Shoot: Left click
Interact: [E] (with objects and popups)
Equip/Unequip Gun: [G]
Pause: [Esc]
Features:
Run (or roll) your way across the landscape. Run with [A] and [D] (or double-tap to roll)

Jump and Platform by pressing [Space]! To double-jump, press [Space] again while airborne. Whee!
Fight Back! Use your mouse to aim, and left click to shoot!

Beware though, your gun has a small capacitor & limited energy, you don't want to run out when you need it the most..
- The red bar represents your gun's current charge
- The green bar shows your health.
Interact with the world! Interact with text popups or interaction markers, or push buttons for doors and elevators by pressing [E]
Find clues scattered over the world. Journal entries, data logs, and more. Interact with [E] to read & see what they uncover..
Time your run! There's a nifty little timer in the top right that tracks how long it takes you to complete the level. See your fastest time on the high score page!
Asset List & References:
See "Asset List" section here: https://ibcole.itch.io/outpost-zero/devlog/955133/documentation-user-guide
Generative AI Use:
Note: Most gameplay scripts were created with development support provided by OpenAI's ChatGPT 4o and Github Copilot. While generative AI tools were used to assist with code structure and syntax, the core game logic, mechanics, and script behaviours were directed, designed, and prompted by the developer (i.e, myself, Isaak Cole). The AI was used primarily as a tool to speed up implementation, debug issues, and streamline repetitive tasks - not to generate systems autonomously.
Updated | 29 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | ibcole |
Genre | Platformer |
Made with | Unity |
Development log
- Devlog #6 - Testing29 days ago
- Documentation & User Guide32 days ago
- Devlog #5 - UI & Polish36 days ago
- Game Testing & Feedback38 days ago
- Devlog #4 - Additions and Some Graphical Stuff43 days ago
- Devlog #3 - Interactions52 days ago
- Devlog #2 - Level Blocking58 days ago
- Devlog #1 - Player Movement63 days ago
Comments
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Overall a fantastic game, well earning its spot in the UTAS GOAT collection.
The combat is very satisfying, and the environmental storytelling is superb. The visuals are outstanding, and overall a very enjoyable experience. Maybe a bit more of an overall resolution/ending to the story would be nice, and more checkpoints at the end. The platforming was a suitable level of challenging, although a complete version of the game would probably incorporate some puzzle elements and more difficult enemies. Nonetheless this is excellent work well done!